Kiavash Bahreini
Kiavash Bahreini
Data and Computer Scientist and AI Specialist, Open Universiteit
Потвърден имейл адрес: ou.nl - Начална страница
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Позовавания
Година
Towards multimodal emotion recognition in e-learning environments
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 24 (3), 590-605, 2016
792016
Towards real-time speech emotion recognition for affective e-learning
K Bahreini, R Nadolski, W Westera
Education and information technologies 21 (5), 1367-1386, 2016
232016
From policy-making statements to first-order logic
A Wyner, T Van Engers, K Bahreini
International Conference on Electronic Government and the Information …, 2010
192010
Data fusion for real-time multimodal emotion recognition through webcams and microphones in e-learning
K Bahreini, R Nadolski, W Westera
International Journal of Human–Computer Interaction 32 (5), 415-430, 2016
172016
FILTWAM-a framework for online affective computing in serious games
K Bahreini, R Nadolski, W Westera
Procedia Computer Science 15, 45-52, 2012
142012
A fuzzy logic approach to reliable real-time recognition of facial emotions
K Bahreini, W van der Vegt, W Westera
Multimedia Tools and Applications 78 (14), 18943-18966, 2019
112019
Software components for serious game development
W Westera, W Van der Vegt, K Bahreini, G Van Lankveld, M Dascalu
10th European Conference on Game-Based Learning, 2016
112016
FILTWAM-A framework for online game-based communication skills training-Using webcams and microphones for enhancing learner support
K Bahreini, R Nadolski, W Qi, W Westera
The 6th European conference on games based learning (ECGBL), 39-48, 2012
92012
SDISSASA: A multiagent-Based web mining via semantic access to Web resources in Enterprise Architecture
K Bahreini, A Elci
2008 32nd Annual IEEE International Computer Software and Applications …, 2008
92008
The RAGE software asset model and metadata model
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, K Bahreini, ...
Joint International Conference on Serious Games, 191-203, 2016
72016
Accommodating stealth assessment in serious games: towards developing a generic tool
K Georgiadis, G van Lankveld, K Bahreini, W Westera
2018 10th International Conference on Virtual Worlds and Games for Serious …, 2018
62018
Communication skills training exploiting multimodal emotion recognition
K Bahreini, R Nadolski, W Westera
Interactive Learning Environments 25 (8), 1065-1082, 2017
62017
Improved multimodal emotion recognition for better game-based learning
K Bahreini, R Nadolski, W Westera
International Conference on Games and Learning Alliance, 107-120, 2014
62014
Learning analytics should analyse the learning: proposing a generic stealth assessment tool
K Georgiadis, G van Lankveld, K Bahreini, W Westera
2019 IEEE Conference on Games (CoG), 1-8, 2019
52019
FILTWAM and voice emotion recognition
K Bahreini, R Nadolski, W Westera
International Conference on Games and Learning Alliance, 116-129, 2013
52013
On The Robustness of Stealth Assessment
K Georgiadis, G Van Lankveld, K Bahreini, W Westera
IEEE Transactions on Games, 2020
32020
A New Software Architecture for J2EE Enterprise Environments via Semantic Access to Web Sources for Web Mining by Distributed Intelligent Software Agents
K Bahreini, A Elci
2008 32nd Annual IEEE International Computer Software and Applications …, 2008
32008
Artificial intelligence moving serious gaming: Presenting reusable game AI components
W Westera, R Prada, S Mascarenhas, PA Santos, J Dias, M Guimarães, ...
Education and Information Technologies 25 (1), 351-380, 2020
22020
Multimodal emotion recognition for assessment of learning in a game-based communication skills training
K Bahreini, R Nadolski, W Westera
Springer International Publishing, 2014
22014
The RAGE Game Software Components Repository for Supporting Applied Game Development
A Georgiev, A Grigorov, B Bontchev, P Boytchev, K Stefanov, W Westera, ...
International Journal of Serious Games 4 (3), 59-72, 2017
12017
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