Следене
Wouter van Toll
Wouter van Toll
Breda University of Applied Sciences
Потвърден имейл адрес: buas.nl - Начална страница
Заглавие
Позовавания
Позовавания
Година
Real‐time density‐based crowd simulation
WG van Toll, AF Cook, R Geraerts
Computer Animation and Virtual Worlds 23 (1), 59-69, 2012
1282012
Navigation meshes for realistic multi-layered environments
W van Toll, AF Cook, R Geraerts
Intelligent Robots and Systems (IROS), 2011 IEEE/RSJ International …, 2011
1122011
A navigation mesh for dynamic environments
WG van Toll, AF Cook IV, R Geraerts
Computer Animation and Virtual Worlds 23 (6), 535-546, 2012
842012
Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s
W van Toll, J Pettré
Computer Graphics Forum 40 (2), 2021
492021
A comparative study of navigation meshes
W van Toll, R Triesscheijn, M Kallmann, R Oliva, N Pelechano, J Pettré, ...
Proceedings of the 9th International Conference on Motion in Games, 91-100, 2016
462016
Towards Believable Crowds: A Generic Multi-Level Framework for Agent Navigation
W van Toll, N Jaklin, R Geraerts
ASCI.OPEN, 2015
462015
Generalized Microscropic Crowd Simulation using Costs in Velocity Space
W van Toll, F Grzeskowiak, A López, J Amirian, F Berton, J Bruneau, ...
Symposium on Interactive 3D Graphics and Games (I3D'20), 2020
342020
The Medial Axis of a Multi-Layered Environment and Its Application as a Navigation Mesh
W van Toll, AF Cook IV, MJ van Kreveld, R Geraerts
ACM Transactions on Spatial Algorithms and Systems (TSAS) 4 (1), 2, 2018
22*2018
Data-Driven Crowd Simulation with Generative Adversarial Networks
J Amirian, W van Toll, JB Hayet, J Pettré
32nd International Conference on Computer Animation and Social Agents, 7-10, 2019
212019
SPH crowds: Agent-based crowd simulation up to extreme densities using fluid dynamics
W van Toll, T Chatagnon, C Braga, B Solenthaler, J Pettré
Computers & Graphics 98, 306-321, 2021
122021
Interaction fields: Intuitive sketch‐based steering behaviors for crowd simulation
A Colas, W van Toll, K Zibrek, L Hoyet, AH Olivier, J Pettré
Computer Graphics Forum 41 (2), 521-534, 2022
102022
Extreme-Density Crowd Simulation: Combining Agents with Smoothed Particle Hydrodynamics
W van Toll, C Braga, B Solenthaler, J Pettré
13th ACM SIGGRAPH Conference on Motion, Interaction and Games, 11:1-11:10, 2020
102020
Connecting Global and Local Agent Navigation via Topology
W van Toll, J Pettré
12th ACM SIGGRAPH Conference on Motion, Interaction and Games, 33:1-33:10, 2019
102019
Dynamically Pruned A* for re-planning in navigation meshes
W van Toll, R Geraerts
Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International …, 2015
102015
Synchronizing navigation algorithms for crowd simulation via topological strategies
W van Toll, J Pettré
Computers & Graphics 89, 24-37, 2020
72020
Way to go-A framework for multi-level planning in games
N Jaklin, W van Toll, R Geraerts
Planning in Games Workshop 11, 2013
72013
The Explicit Corridor Map: Using the Medial Axis for Real-Time Path Planning and Crowd Simulation
W van Toll, AF Cook IV, MJ van Kreveld, R Geraerts
LIPIcs-Leibniz International Proceedings in Informatics 51, 2016
52016
A navigation mesh for efficient density-based crowd simulation in multilayered environments
W van Toll
Master’s thesis, Utrecht University, 2011
52011
Comparing navigation meshes: theoretical analysis and practical metrics
W van Toll, R Triesscheijn, M Kallmann, R Oliva, N Pelechano, J Pettré, ...
Computers & Graphics 91, 52-82, 2020
32020
GPGPU-Accelerated Construction of High-Resolution Generalized Voronoi Diagrams and Navigation Meshes
R Bonfiglioli, W van Toll, R Geraerts
7th International ACM SIGGRAPH Conference on Motion in Games, 25-30, 2014
32014
Системата не може да изпълни операцията сега. Опитайте отново по-късно.
Статии 1–20