Beyond designing for motivation: the importance of context in gamification C Richards, CW Thompson, N Graham Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 110 | 2014 |
Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy HA Hernandez, M Ketcheson, A Schneider, Z Ye, D Fehlings, L Switzer, ... Proceedings of the 16th international ACM SIGACCESS conference on Computers …, 2014 | 47 | 2014 |
Social play in an exergame: how the need to belong predicts adherence MD Kaos, RE Rhodes, P Hämäläinen, TCN Graham Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 22 | 2019 |
Developing compelling repetitive-motion exergames by balancing player agency with the constraints of exercise C Richards, TCN Graham Proceedings of the 2016 ACM Conference on Designing Interactive Systems, 911-923, 2016 | 22 | 2016 |
Movement empowerment in a multiplayer mixed-reality trampoline game L Lehtonen, MD Kaos, R Kajastila, L Holsti, J Karsisto, S Pekkola, ... Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 19-29, 2019 | 16 | 2019 |
Effects of home‐based exergaming on child social cognition and subsequent prediction of behavior RE Rhodes, MD Kaos, MR Beauchamp, SK Bursick, AE Latimer‐Cheung, ... Scandinavian Journal of Medicine & Science in Sports 28 (10), 2234-2242, 2018 | 14 | 2018 |
Efficacy of online multi-player versus single-player exergames on adherence behaviors among children: A nonrandomized control trial MD Kaos, MR Beauchamp, S Bursick, AE Latimer-Cheung, H Hernandez, ... Annals of Behavioral Medicine 52 (10), 878-889, 2018 | 13 | 2018 |
3pp-r: Enabling natural movement in 3rd person virtual reality I Evin, T Pesola, MD Kaos, TM Takala, P Hämäläinen Proceedings of the annual symposium on computer-human interaction in play …, 2020 | 8 | 2020 |
Using an invisible coach to help players achieve fitness goals in exergames while retaining immersion C Richards Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014 | 7 | 2014 |
Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises C Richards, TCN Graham Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 4 | 2015 |
Plusminus: Augmenting physics to promote emergent gameplay V Hokkanen, T Holmes, H Koivuranta, A Sandberg, H Sorva, J Toikka, ... Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 3 | 2018 |
Automatic Recognition of Playful Physical Activity Opportunities of the Urban Environment T Saloheimo, M Kaos, P Fricker, P Hämäläinen Proceedings of the 24th International Academic Mindtrek Conference, 49-59, 2021 | 2 | 2021 |
Utilizing a modular approach to gamification to improve nutrition and fitness in children C Richards | 1 | 2013 |
Mind the gap: The 4M Bridge Between 4E-Cognition and Movement-Based Design L Elbæk, S Lekbo, RE Hansen, M Kaos, R Vestergaard ECGBL 2022 16th European Conference on Game-Based Learning, 2022 | | 2022 |
Insights from design processes used in developing exergames AHK Lund, AF Sørensen, L Elbæk, MD Kaos 15th European Conference on Game Based Learning, ECGBL 2021, 490-498, 2021 | | 2021 |
Fair and Encouraging - Developing an Automatic Assessment System in Aalto Drawing C Lassheikki, I Nokelainen, Y Shan, M Kaos, M Raevaara, H Valja, ... Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | | 2018 |
The Role of Agency in the Design and Play of Exercise Video Games M Kaos | | 2018 |
Utilizing a modular approach to gamification to improve nutrition and fitness in children M Kaos | | 2013 |
Making an Impact on the Obesity Epidemic by Deploying a Mobile Fitness Suite on the Android Market C Richards | | 2011 |
DR RYAN RHODES (Orcid ID: 0000-0003-0940-9040) Article type RE Rhodes, MD Kaos, MR Beauchamp, SK Bursick, AE Latimer-Cheung, ... | | |