Empirical evidence of the limits of automatic assessment of fictional ideation. A Tapscott, J Gomez, C León, J Smailovic, M Znidarsic, P Gervás C3GI@ ESSLLI, 2016 | 11 | 2016 |
Writing consistent stories based on structured multi-authored narrative spaces A Tapscott, J Colàs, A Moghnieh, J Blat 2013 Workshop on Computational Models of Narrative, 2013 | 11 | 2013 |
Predicting the effects of suspenseful outcome for automatic storytelling P Delatorre, C León, AG Salguero, A Tapscott Knowledge-Based Systems 209, 106450, 2020 | 10 | 2020 |
The impact of context on affective norms: A case of study with suspense P Delatorre, A Salguero, C León, A Tapscott Frontiers in psychology 10, 461342, 2019 | 10 | 2019 |
Interaction and outcomes in collaborative storytelling systems: A framework, a field study, and a model J Colás, A Tapscott, V Righi, A Moghnieh, J Blat Computer Supported Cooperative Work (CSCW) 26, 627-662, 2017 | 8 | 2017 |
Shared narratives as a new interactive medium: Crosstale as a prototype for collaborative storytelling J Colas, A Tapscott, A Moghnieh, J Blat International Journal On Advances in Telecommunications 6 (1), 2013 | 8 | 2013 |
Yoway: Coupling narrative structure with physical exploration in multi-linear locative narratives J Colás, A Tapscott, V Righi, A Moghnieh, J Blat 2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016 | 7 | 2016 |
Quantitative characteristics of human-written short stories as a metric for automated storytelling C León, P Gervás, P Delatorre, A Tapscott New generation computing 38, 635-671, 2020 | 6 | 2020 |
Modifying Entity Relationship Models for Collaborative Fiction Planning and its Impact on Potential Authors A Tapscott, J Colàs, A Moghnieh, J Blat 2014 Workshop on Computational Models of Narrative, 2014 | 5 | 2014 |
CrossTale: Shared narratives as a new interactive medium J Colàs, A Tapscott, A Moghnieh, J Blat MMEDIA 2012, 114, 2012 | 5 | 2012 |
Reimagining communication: action M Filimowicz, V Tzankova Routledge, 2020 | 4 | 2020 |
Generating stories using role-playing games and simulated human-like conversations A Tapscott, C León, P Gervás Proceedings of the 3rd Workshop on Computational Creativity in Natural …, 2018 | 4 | 2018 |
Optimizing player and viewer amusement in suspense video games P Delatorre, C León, AS Hidalgo, A Tapscott IEEE Access 7, 85338-85353, 2019 | 3 | 2019 |
We Built Our Own Worlds-Story Canonicity and Indirect Collaboration in a Shared Story World A Tapscott, J Colás, V Righi, C León, J Blat Proceedings of the Sixth International Conference on Advanced Collaborative …, 2016 | 3 | 2016 |
An interaction model based on Narrative Programs to improve understanding and contribution to non-linear narratives J Colás, A Tapscott, A Moghnieh, J Blat MMEDIA 2015, Barcelona, Spain, 19-24 April 2015, 62-67, 2015 | 3 | 2015 |
Large-scale collaborative story worlds: Formalizing content and author dynamics." A Tapscott, J Colás, V Righi, C León, J Blat Unpublished manuscript, 2017 | 2 | 2017 |
Collaboration Models in Online Fiction-Writing Communities A Tapscott, J Colàs, J Blat Reimagining Communication: Action, 223-246, 2020 | | 2020 |
Predicting the effects of suspenseful outcome for automatic storytelling P Torre Moreno, C Leon, AG Salguero Hidalgo, A Tapscott ELSEVIER, 2020 | | 2020 |
Optimizing Player and Viewer Amusement in Suspense Video Games P Torre Moreno, C León, AG Salguero Hidalgo, A Tapscott IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC, 2019 | | 2019 |
The Impact of Context on Affective Norms: A Case of Study With Suspense P Torre Moreno, AG Salguero Hidalgo, C León, A Tapscott FRONTIERS MEDIA SA, 2019 | | 2019 |