Real-time terrain rendering using smooth hardware optimized level of detail BD Larsen, NJ Christensen UNION Agency–Science Press, 2003 | 98 | 2003 |
Simulating Photon Mapping for Real-time Applications. BD Larsen, NJ Christensen Rendering techniques 4, 123-132, 2004 | 77 | 2004 |
Single-pass wireframe rendering A Bærentzen, SL Nielsen, M Gjøl, BD Larsen, NJ Christensen ACM SIGGRAPH 2006 Sketches, 149-es, 2006 | 27 | 2006 |
Optimizing photon mapping using multiple photon maps for irradiance estimates BD Larsen, NJ Christensen UNION Agency, 2003 | 19 | 2003 |
Interactive shader development PDE Jensen, N Francis, BD Larsen, NJ Christensen Proceedings of the 2007 ACM SIGGRAPH symposium on video games, 89-95, 2007 | 10 | 2007 |
Using cellular phones to interact with virtual environments BD Larsen, JA Bærentzen, NJ Christensen ACM SIGGRAPH 2002 conference abstracts and applications, 274-274, 2002 | 5 | 2002 |
Final gathering using ray differentials M Gjøl, BD Larsen, NJ Christensen Václav Skala-UNION Agency, 2008 | 3 | 2008 |
Shader-based wireframe drawing SL Nielsen, BD Larsen Computer Graphics & Geometry 10 (2), 66-79, 2008 | 2 | 2008 |
Real-time Global Illumination by Simulating Photon Mapping BD Larsen Ph. D. thesis, 2004 | 2 | 2004 |
Conceptual configuration of pharmaceutical plants in 3D KR Ladeby, BD Larsen, M Gjøl 4th International Conference on Mass Customization and Personalization …, 2007 | 1 | 2007 |
Conceptualizing Pharmaceutical Plants BD Larsen, KL Jensen, M Gjøl Virtual Concept 2006, 2006 | 1 | 2006 |
Two Methods for Antialiased Wireframe Drawing with Hidden Line Removal-DTU Orbit (09/01/2016) JA Bærentzen, S Munk-Lund, M Gjøl, BD Larsen | | 2008 |