Следене
Carol O'Sullivan
Carol O'Sullivan
Потвърден имейл адрес: cs.tcd.ie - Начална страница
Заглавие
Позовавания
Позовавания
Година
Geometric skinning with approximate dual quaternion blending
L Kavan, S Collins, J Žára, C O'Sullivan
ACM Transactions on Graphics (TOG) 27 (4), 105, 2008
5362008
Skinning with dual quaternions
L Kavan, S Collins, J Žára, C O'Sullivan
Proceedings of the 2007 symposium on Interactive 3D graphics and games, 39-46, 2007
3962007
Adaptive medial-axis approximation for sphere-tree construction
G Bradshaw, C O'Sullivan
ACM Transactions on Graphics (TOG) 23 (1), 1-26, 2004
3042004
Clone attack! perception of crowd variety
R McDonnell, M Larkin, S Dobbyn, S Collins, C O'Sullivan
ACM SIGGRAPH 2008 papers, 1-8, 2008
2272008
Geopostors: a real-time geometry/impostor crowd rendering system
S Dobbyn, J Hamill, K O'Conor, C O'Sullivan
ACM Symposium on Interactive 3D graphics and games (I3D'05), 95-102, 2005
2152005
Collisions and perception
C O'Sullivan, J Dingliana
ACM Transactions on Graphics (TOG) 20 (3), 151-168, 2001
1342001
Evaluating the visual fidelity of physically based animations
C O'Sullivan, J Dingliana, T Giang, MK Kaiser
ACM Transactions on Graphics (TOG) 22 (3), 527-536, 2003
1292003
Fast and efficient skinning of animated meshes
L Kavan, PP Sloan, C O'Sullivan
Computer Graphics Forum 29 (2), 327-336, 2010
1282010
Dual quaternions for rigid transformation blending
L Kavan, S Collins, C O’Sullivan, J Zara
Trinity College Dublin 46, 2006
1232006
Sphere-tree construction using dynamic medial axis approximation
G Bradshaw, C O'Sullivan
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer …, 2002
1222002
Perceptually Adaptive Graphics.
C O'Sullivan, S Howlett, R McDonnell, Y Morvan, K O'Conor
Eurographics (State of the Art Reports), 2004
1152004
Buckettree: Improving collision detection between deformable objects
F Ganovelli, J Dingliana, C O’Sullivan
Spring Conference on Computer Graphics (SCCG’00) 11, 156-163, 2000
1132000
Eye-catching crowds: saliency based selective variation
R McDonnell, M Larkin, B Hernández, I Rudomin, C O'Sullivan
ACM Transactions on Graphics (TOG) 28 (3), 1-10, 2009
1112009
Creature features: online motion puppetry for non-human characters
Y Seol, C O'Sullivan, J Lee
ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA'13), 213-221, 2013
1062013
Real-time collision detection and response using sphere-trees
C O'Sullivan, J Dingliana
Spring Conference on Computer Graphics (SCCG'99), 83-92, 1999
1061999
Levels of detail for crowds and groups
C O'Sullivan, J Cassell, H Vilhjalmsson, J Dingliana, S Dobbyn, ...
Computer Graphics Forum 21 (4), 733-741, 2002
1042002
Graceful degradation of collision handling in physically based animation
J Dingliana, C O'Sullivan
Computer Graphics Forum 19 (3), 239-248, 2000
1042000
Bottom-up visual attention for virtual human animation
C Peters, C O'Sullivan
Computer Animation and Social Agents, 111-117, 2003
992003
The saliency of anomalies in animated human characters
J Hodgins, S Jörg, C O'Sullivan, SI Park, M Mahler
ACM Transactions on Applied Perception (TAP) 7 (4), 1-14, 2010
982010
Seeing is Believing: Body Motion Dominates in Multisensory Conversations
C Ennis, R McDonnell, C O'Sullivan
ACM Transactions on Graphics-TOG 29 (4), 91, 2010
852010
Системата не може да изпълни операцията сега. Опитайте отново по-късно.
Статии 1–20