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Yavor Dankov
Yavor Dankov
Verified email at fmi.uni-sofia.bg
Title
Cited by
Cited by
Year
The APOGEE Software Platform for Construction of Rich Maze Video Games for Education.
B Bontchev, D Vassileva, Y Dankov
ICSOFT, 491-498, 2019
252019
“Let Us Save Venice”—an educational online maze game for climate resilience
B Bontchev, A Antonova, V Terzieva, Y Dankov
Sustainability 14 (1), 7, 2021
242021
Towards a taxonomy of instruments for facilitated design and evaluation of video games for education
Y Dankov, B Bontchev
Proceedings of the 21st International Conference on Computer Systems and …, 2020
232020
Educational video game design using personalized learning scenarios
B Bontchev, A Antonova, Y Dankov
International Conference on Computational Science and Its Applications, 829-845, 2020
172020
General Architectural Framework for Business Visual Analytics
Y Dankov, D Birov
International Symposium on Business Modeling and Software Design, 280-288, 2018
16*2018
Smart services for managing the design of personalized educational video games
A Antonova, Y Dankov, B Bontchev
Proceedings of the 9th Balkan Conference on Informatics, 1-8, 2019
132019
Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education
Y Dankov, A Antonova, B Bontchev
Lecture Notes in Networks and Systems, 2021
92021
Design and Creation of Educational Video Games Using Assistive Software Instruments
Y Dankov, B Bontchev, V Terzieva
Lecture Notes in Networks and Systems, 2021
92021
Software Instruments for Management of the Design of Educational Video Games
Yavor Dankov, Boyan Bontchev
Advances in Intelligent Systems and Computing 2021 (1378), 414-421, 2021
8*2021
Designing Software Instruments for Analysis and Visualization of Data relevant to Playing Educational Video Games
Yavor Dankov, Boyan Bontchev
Advances in Intelligent Systems and Computing 2021 (1378), pp.422-429, 2021
8*2021
How to tailor educational maze games: the student’s preferences
V Terzieva, B Bontchev, Y Dankov, E Paunova-Hubenova
Sustainability 14 (11), 6794, 2022
72022
Smart services in education: facilitating teachers to deliver personalized learning experiences
A Antonova, Y Dankov
Proceedings of the Computational Methods in Systems and Software, 108-117, 2022
52022
Extended conceptual framework for business analytics supporting innovations
Y Dankov, D Birov
University-Industry Links: Coproducing Knowledge, Innovation & Growth, 83, 2017
52017
DIZU-EVG–an instrument for visualization of data from educational video games
Y Dankov
Computer Science On-line Conference, 769-778, 2023
42023
Conceptual model of a data visualization instrument for educational video games
Y Dankov
International Conference on Intelligent Systems Design and Applications, 301-309, 2022
42022
Conceptual model of user interface design for general architectural framework for business visual analytics
Y Dankov
Proceedings of the 20th International Conference on Computer Systems and …, 2019
42019
User-oriented process analysis of using the DIZU-EVG instrument for educational video games
Y Dankov
Computer Science On-line Conference, 684-693, 2023
32023
Ready to play-a comparison of four educational maze games
E Paunova-Hubenova, Y Dankov, V Terzieva, D Vassileva, B Bontchev, ...
Novel & Intelligent Digital Systems Conferences, 84-94, 2022
32022
How University Students in``Informatics and Computer Sciences’’would like to Use Video Games for Learning
A Antonova, B Bontchev, Y Dankov
Proceedings of the 23rd International Conference on Computer Systems and …, 2022
32022
Applying user-centered design for a climate resilience video game
Y Dankov, A Antonova, V Terzieva, B Bontchev
International Journal of Differential Equations and Applications 20 (2), 147-156, 2021
22021
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