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Mark Floryan
Mark Floryan
Associate Professor, University of Virginia
Verified email at virginia.edu - Homepage
Title
Cited by
Cited by
Year
The model of gamification principles for digital health interventions: evaluation of validity and potential utility
M Floryan, PI Chow, SM Schueller, LM Ritterband
Journal of medical Internet research 22 (6), e16506, 2020
522020
Principles of gamification for Internet interventions
MR Floryan, LM Ritterband, PI Chow
Translational behavioral medicine 9 (6), 1131-1138, 2019
432019
Recognizing dialogue content in student collaborative conversation
T Dragon, M Floryan, B Woolf, T Murray
Intelligent Tutoring Systems: 10th International Conference, ITS 2010 …, 2010
272010
Who needs help? Automating student assessment within exploratory learning environments
M Floryan, T Dragon, N Basit, S Dragon, B Woolf
Artificial Intelligence in Education: 17th International Conference, AIED …, 2015
122015
Achievement unlocked: Investigating which gamification elements motivate students
M Sherriff, M Floryan
2016 ASEE Annual Conference & Exposition, 2016
102016
Authoring Expert Knowledge Bases for Intelligent Tutors through Crowdsourcing
M Floryan, BP Woolf
Artificial Intelligence in Education: 16th International Conference, AIED …, 2013
92013
Rashi game: Towards an effective educational 3D gaming experience
M Floryan, B Woolf
2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011
82011
Improving the efficiency of automatic knowledge generation through games and simulations
M Floryan, BP Woolf
Artificial Intelligence in Education: 16th International Conference, AIED …, 2013
72013
Effects of a pathfinding program visualization on algorithm development
N Lytle, M Floryan, T Barnes
Proceedings of the 50th ACM Technical Symposium on Computer Science …, 2019
62019
DiSCS: a new sequence segmentation method for open-ended learning environments
JP Bywater, M Floryan, JL Chiu
International Conference on Artificial Intelligence in Education, 88-100, 2021
42021
Experience, Experiment, Evaluate: A Framework for Assessing Experiential Games.
N Lytle, M Floryan, D Amin
International Journal of Serious Games 4 (1), 2017
42017
Optimizing the performance of educational web services
M Floryan, BP Woolf
2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011
42011
Collaboration and content recognition features in an inquiry tutor
M Floryan, T Dragon, B Woolf, T Murray
Intelligent Tutoring Systems: 10th International Conference, ITS 2010 …, 2010
42010
Using machine learning techniques to capture engineering design behaviors
JP Bywater, M Floryan, J Chiu, J Chao, C Schimpf, C Xie, C Vieira, ...
International Society of the Learning Sciences, Inc.[ISLS]., 2018
32018
Web-based personalized laboratories for engineering students
EK Sichel, BP Woolf, M Floryan
Proceedings of the 2014 Zone 1 Conference of the American Society for …, 2014
32014
Evolving expert knowledge bases: Applications of crowdsourcing and serious gaming to advance knowledge development for intelligent tutoring systems
M Floryan
University of Massachusetts Amherst, 2013
32013
When less is more: focused pruning of knowledge bases to improve recognition of student conversation
M Floryan, T Dragon, BP Woolf
Intelligent Tutoring Systems: 11th International Conference, ITS 2012 …, 2012
32012
Students that benefit from educational 3D games
M Floryan, BP Woolf
2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011
32011
A literature review of the field of serious games
M Floryan
Computer Science, 2009
32009
Personalized intelligent software responses for engineering students
EK Sichel, BP Woolf, M Floryan
2014 IEEE Innovations in Technology Conference, 1-6, 2014
12014
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