Marco A. Gómez Martín
Marco A. Gómez Martín
Потвърден имейл адрес: ucm.es
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Позовавания
Позовавания
Година
Extending jCOLIBRI for textual CBR
JA Recio, B Díaz-Agudo, MA Gómez-Martín, N Wiratunga
International Conference on Case-Based Reasoning, 421-435, 2005
532005
Learning from human demonstrations for real-time case-based planning
K Long, J Radhakrishnan, R Shah, A Ram
IJCAI-09 workshop on learning structural knowledge from observations, 2009
482009
Game-driven intelligent tutoring systems
MA Gómez-Martín, PP Gómez-Martín, PA González-Calero
International Conference on Entertainment Computing, 108-113, 2004
452004
Aprendizaje basado en juegos
PPG Martín, PAG Calero, MA Gómez-Martín
Icono14 2 (2), 1, 2004
362004
Query-enabled behavior trees
G Flórez-Puga, MA Gómez-Martín, PP Gómez-Martín, B Díaz-Agudo, ...
IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 298-308, 2009
352009
Dynamic expansion of behaviour trees
G Flórez-Puga, M Gomez-Martin, B Diaz-Agudo, P Gonzalez-Calero
Proceedings of Artificial Intelligence and Interactive Digital Entertainment …, 2008
242008
Javy: Virtual environment for case-based teaching of java virtual machine
PP Gómez-Martín, MA Gómez-Martín, PA González-Calero
International Conference on Knowledge-Based and Intelligent Information and …, 2003
232003
Teaching design patterns using a family of games
MA Gómez-Martín, G Jiménez-Díaz, J Arroyo
ACM SIGCSE Bulletin 41 (3), 268-272, 2009
212009
Formal concept analysis for knowledge refinement in case based reasoning
B Díaz-Agudo, MA Gómez-Martín, PP Gómez-Martín, PA González-Calero
International Conference on Innovative Techniques and Applications of …, 2005
192005
Extending case-based planning with behavior trees
R Palma, PA González-Calero, MA Gómez-Martín, PP Gómez-Martín
Twenty-Fourth International FLAIRS Conference, 2011
182011
A CBR module for a strategy videogame
R Sánchez-Pelegrın, MA Gómez-Martın, B Dıaz-Agudo
1st Workshop on Computer Gaming and Simulation Environments, at 6th …, 2005
162005
Explicit domain modelling in video games
D Llansó, MA Gómez-Martín, PP Gómez-Martín, PA González-Calero
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
142011
Artificial intelligence for computer games
PA González-Calero, MA Gómez-Martín
Springer Science & Business Media, 2011
142011
Dynamic difficulty adjustment in tetris
D Lora, AA Sánchez-Ruiz, PA González-Calero, MA Gómez-Martín
The Twenty-Ninth International Flairs Conference, 2016
132016
Aprendizaje activo en simulaciones interactivas
MAG Martín, PPG Martín, PAG Calero
Inteligencia Artificial. Revista Iberoamericana de Inteligencia Artificial …, 2007
132007
Opportunities for CBR in Learning by Doing
PP Gómez-Martín, MA Gómez-Martín, B Díaz-Agudo, PA González-Calero
International Conference on Case-Based Reasoning, 267-281, 2005
11*2005
Using metaphors in game-based education
PP Gómez-Martín, MA Gómez-Martín, PP Campos, PA González-Calero
International Conference on Technologies for E-Learning and Digital …, 2007
102007
Understanding object-oriented software through virtual role-play
G Jimenez-Diaz, M Gomez-Albarran, MA Gomez-Martin, ...
Fifth IEEE International Conference on Advanced Learning Technologies (ICALT …, 2005
102005
Trained behavior trees: Programming by demonstration to support ai game designers
I Sagredo-Olivenza, PP Gómez-Martín, MA Gómez-Martín, ...
IEEE Transactions on Games 11 (1), 5-14, 2017
92017
Combining expert knowledge and learning from demonstration in real-time strategy games
R Palma, AA Sánchez-Ruiz, MA Gómez-Martín, PP Gómez-Martín, ...
International Conference on Case-Based Reasoning, 181-195, 2011
92011
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Статии 1–20