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Andrew Woo
Andrew Woo
National Research Council Canada
Verified email at telus.net - Homepage
Title
Cited by
Cited by
Year
A fast voxel traversal algorithm for ray tracing.
J Amanatides, A Woo
Eurographics 87 (3), 3-10, 1987
11831987
A survey of shadow algorithms
A Woo, P Poulin, A Fournier
IEEE Computer Graphics and Applications 10 (6), 13-32, 1990
4171990
Method and apparatus for transforming polygon data to voxel data for general purpose applications
PA Halmshaw, JM Young, ACH Woo
US Patent 6,867,774, 2005
1592005
The shadow depth map revisited
A Woo
Graphics Gems III (IBM Version), 338-342, 1992
81*1992
System, computer-readable medium and method for 3D-differencing of 3D voxel models
J Young, A Woo, M Brunn
US Patent 9,600,929, 2017
732017
Fast ray-box intersection
A Woo
Graphics gems, 395-396, 1990
511990
It's really not a rendering bug, you see
A Woo, A Pearce, M Ouellette
IEEE Computer Graphics and Applications 16 (5), 21-25, 1996
351996
Shadow algorithms data miner
A Woo, P Poulin
CRC Press, 2012
332012
Voxel occlusion testing: a shadow determination accelerator for ray tracing
A Woo, J Amanatides
Graphics Interface 90, 213-220, 1990
301990
Method and system for rendering voxel data while addressing multiple voxel set interpenetration
PA Halmshaw, ACH Woo, LN Gretskii, JM Young
US Patent 7,218,323, 2007
262007
Efficient shadow computations in ray tracing
A Woo
IEEE Computer Graphics and Applications 13 (5), 78-83, 1993
221993
Ray tracing polygons using spatial subdivision
A Woo
proceedings of Graphics Interface 92, 184-191, 1992
211992
RE versus NH specular highlights
F Fisher, A Woo
Graphics Gems, 388-400, 1994
201994
3D data visualization: The advantages of volume graphics and big data to support geologic interpretation
C Byers, A Woo
AAPG Interpretation Journal 3 (3), SX29-SX39, 2015
132015
Method and system for calculating visually improved edge voxel normals when converting polygon data to voxel data
C Bonciu, ACH Woo
US Patent 8,217,939, 2012
122012
Feature-based displacement mapping
XC Wang, J Maillot, E Fiume, V Ng-Thow-Hing, A Woo, S Bakshi
Eurographics Workshop on Rendering Techniques, 257-268, 2000
112000
Design and implementation of the Maya Renderer
K Sung, J Craighead, C Wang, S Bakshi, A Pearce, A Woo
Proceedings Pacific Graphics' 98. Sixth Pacific Conference on Computer …, 1998
91998
Method and system for organizing and rendering multiple geometric parts within a volume graphics data set
V Kouznetsov, K Reid, F Petrovic, A Woo
US Patent App. 11/396,373, 2007
82007
Fast ray-polygon intersection
A Woo
Graphics gems, 394, 1990
51990
An efficient scanline visibility implementation
A Woo, S Chall
Proceedings of Graphics Interface’91, 135-142, 1991
41991
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