Zhao Dong
Zhao Dong
Research Scientist @ Meta Reality Labs
Verified email at - Homepage
Cited by
Cited by
Real-time voxelization for complex polygonal models
Z Dong, W Chen, H Bao, H Zhang, Q Peng
Computer Graphics and Applications, 2004. PG 2004. Proceedings. 12th Pacific …, 2004
Real-time, all-frequency shadows in dynamic scenes
T Annen, Z Dong, T Mertens, P Bekaert, HP Seidel, J Kautz
ACM Transactions on Graphics (TOG) 27 (3), 34, 2008
Anisotropic spherical gaussians
K Xu, WL Sun, Z Dong, DY Zhao, RD Wu, SM Hu
ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013
Predicting appearance from measured microgeometry of metal surfaces
Z Dong, B Walter, S Marschner, DP Greenberg
ACM Transactions on Graphics (TOG) 35 (1), 1-13, 2015
Unified shape and svbrdf recovery using differentiable monte carlo rendering
F Luan, S Zhao, K Bala, Z Dong
Computer Graphics Forum 40 (4), 101-113, 2021
Real-time indirect illumination with clustered visibility
Z Dong, T Grosch, T Ritschel, J Kautz, HP Seidel
Vision, Modeling, and Visualization Workshop 2009, 2009
Variance soft shadow mapping
B Yang, Z Dong, J Feng, HP Seidel, J Kautz
Computer Graphics Forum 29 (7), 2127-2134, 2010
A generic framework for efficient 2-D and 3-D facial expression analogy
M Song, Z Dong, C Theobalt, H Wang, Z Liu, HP Seidel
IEEE Transactions on Multimedia 9 (7), 1384-1395, 2007
Fast exact nearest patch matching for patch-based image editing and processing
C Xiao, M Liu, N Yongwei, Z Dong
IEEE Transactions on Visualization and Computer Graphics 17 (8), 1122-1134, 2010
Interactive global illumination using implicit visibility
Z Dong, J Kautz, C Theobalt, HP Seidel
Computer Graphics and Applications, 2007. PG'07. 15th Pacific Conference on …, 2007
Real-time volume rendering in dynamic lighting environments using precomputed photon mapping
Y Zhang, Z Dong, KL Ma
IEEE Transactions on Visualization and Computer Graphics 19 (8), 1317-1330, 2013
SUSTAIN: An Experimental Test Bed for Building Energy Simulation
D Greenberg, K Pratt, B Hencey, N Jones, L Schumann, J Dobbs, Z Dong, ...
Energy and Buildings, 2012
Fast closed-form matting using a hierarchical data structure
C Xiao, M Liu, D Xiao, Z Dong, KL Ma
IEEE Transactions on Circuits and Systems for Video Technology 24 (1), 49-62, 2013
A practical algorithm for rendering interreflections with all-frequency brdfs
K Xu, YP Cao, LQ Ma, Z Dong, R Wang, SM Hu
ACM Transactions on Graphics (TOG) 33 (1), 1-16, 2014
Interactive volume caustics in single-scattering media
W Hu, Z Dong, I Ihrke, T Grosch, G Yuan, HP Seidel
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
胡伟, 袁国栋, 董朝, 疏学明
计算机研究与发展, 2132-2140, 2010
Material and Lighting Reconstruction for Complex Indoor Scenes with Texture-space Differentiable Rendering.
M Nimier-David, Z Dong, W Jakob, A Kaplanyan, A Bousseau, M McGuire
EGSR (DL), 73-84, 2021
Antithetic sampling for Monte Carlo differentiable rendering
C Zhang, Z Dong, M Doggett, S Zhao
ACM Transactions on Graphics (TOG) 40 (4), 1-12, 2021
Simulating the structure and texture of solid wood
AJ Liu, Z Dong, M Hašan, S Marschner
ACM Transactions on Graphics (TOG) 35 (6), 1-11, 2016
Efficient estimation of boundary integrals for path-space differentiable rendering
K Yan, C Lassner, B Budge, Z Dong, S Zhao
ACM Transactions on Graphics (TOG) 41 (4), 1-13, 2022
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Articles 1–20