Automatically generating large urban environments based on the footprint data of buildings RG Laycock, AM Day Proceedings of the eighth ACM symposium on Solid modeling and applications …, 2003 | 66 | 2003 |
Automatically generating roof models from building footprints RG Laycock, AM Day Proceedings of WSCG, 2003 | 59 | 2003 |
Exploring cultural heritage sites through space and time RG Laycock, D Drinkwater, AM Day Journal on Computing and Cultural Heritage (JOCCH) 1 (2), 11, 2008 | 34 | 2008 |
Aligning archive maps and extracting footprints for analysis of historic urban environments SD Laycock, PG Brown, RG Laycock, AM Day Computers & Graphics 35 (2), 242-249, 2011 | 30 | 2011 |
Tools for populating cultural heritage environments with interactive virtual humans, open digital cultural heritage systems DB Arnold, A Day, J Glauert, S Haegler, V Jennings, B Kevelham, ... | 27 | 2008 |
Tools for populating cultural heritage environments with interactive virtual humans D Arnold, A Day, J Glauert, S Haegler, V Jennings, B Kevelham, ... Open digital cultural heritage systems, EPOCH final event Rome 3 (4), 2008 | 27* | 2008 |
Automatic generation, texturing and population of a reflective real-time urban environment RG Laycock, GDG Ryder, AM Day Computers & Graphics 31 (4), 625-635, 2007 | 22 | 2007 |
Gpu techniques for creating visually diverse crowds in real-time R Galvao, RG Laycock, AM Day Proceedings of the 2008 ACM symposium on Virtual reality software and …, 2008 | 18 | 2008 |
A Key‐Pose Caching System for Rendering an Animated Crowd in Real‐Time W Lister, RG Laycock, AM Day Computer Graphics Forum 29 (8), 2304-2312, 2010 | 15 | 2010 |
Dynamically populating large urban environments with ambient virtual humans M Haciomeroglu, RG Laycock, AM Day Computer Animation and Virtual Worlds 19 (3‐4), 307-317, 2008 | 15 | 2008 |
Rapid generation of urban models RG Laycock, AM Day Computers & Graphics 27 (3), 423-433, 2003 | 14 | 2003 |
Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment M Haciomeroglu, RG Laycock, AM Day The Visual Computer 24 (10), 889-899, 2008 | 9 | 2008 |
A Dynamic Cache for Real-Time Crowd Rendering W Lister, RG Laycock, AM Day Computer Graphics Forum, 2010 | 8 | 2010 |
Image Registration in a Coarse Three‐Dimensional Virtual Environment RG Laycock, AM Day Computer Graphics Forum 25 (1), 69-82, 2006 | 7 | 2006 |
Haptic navigation and exploration of high quality pre-rendered environments RG Laycock, SD Laycock, AM Day VAST 6, 17-24, 2006 | 7 | 2006 |
Automatic techniques for texture mapping in virtual urban environments RG Laycock, AM Day Computer Graphics International, 2004. Proceedings, 586-589, 2004 | 7 | 2004 |
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments M Haciomeroglu, R Laycock, A Day Motion in Games, 326-337, 2012 | 5 | 2012 |
Reconstruction of large cultural heritage sites from archived maps RG Laycock, SD Laycock, AM Day VAST: International Symposium on Virtual Reality, Archaeology and …, 2009 | 4 | 2009 |
Simulating Real-Time Cloth with Adaptive Edge-based Meshes TJR Simnett, RG Laycock, AM Day Journal of WSCG 18 (1-3), 65-72, 2010 | 3 | 2010 |
Real-time visualisation of multiple time dependent reconstruction hypotheses for a cultural heritage site SD Laycock, RG Laycock, D Drinkwater, AM Day VAST: International Symposium on Virtual Reality, Archaeology and …, 2008 | 3 | 2008 |